Not everyone can expect to know what Killing Floor 2 is about, let alone Zedconomy. This is why enlightenment on a project is important. Killing Floor 2 is a PC and PS4 game that allows a team of up to 6 players to work together to survive waves of zombies. While playing the game, they have a chance finding rare items through Killing Floor 2's drop system. These items can then be sold for real world value on the Steam Community Market. Zedconomy is a virtual trading platform for Killing Floor 2 that enables users to trade these virtual items elsewhere.
Visual Design, Research, Concept
Killing Floor 2 Gamers and Traders
To bring gamers and traders together under one platform who wish to be able to trade their digital valuables without the worry of getting taxed.
December 2016 - February 2017
Trading, Searching & Commenting Capabilities
Adobe Experience Design
Pen & Paper
In this part of my project it is very important to understand exactly what the users want. The people playing Killing Floor 2 are what drives the community. In this section of my research, I get to know 3 of Killing Floor 2's player base to help further my project. Remember, these people play zombie games... things can get weird.
Why do I need to confirm I'm over 18 every time I want to view or trade M rated content for a game I already own?
Having steam detect my age automatically every time I log into a trading website. I'd also like to see a whole bunch of red in this game. It would only make sense after playing a game like this.
I don't like that the prices spike and drop a lot on the steam community market, although there are many factors that could cause this.
Please just make sure that you don't add any other content that is not Killing Floor 2 related. Also please just let users set their own prices, not what you feel is the right price.
I would prefer to have everything under one platform. I don't want to have to login to multiple places.
Honestly, I would like to be surprised with what you create for this project. Just make it look cool... that is all I have for now.
This part was very important for my learning process about online trading and how they function. I wanted to see what a few companies have been doing so that I can see what works and what doesn't. Currently, there are quite a few similar trading websites out there, but not many that support Killing Floor 2.
A community based around the trading of CS:GO virtual items.
A community based around the trading of Dota 2 virtual items.
First automated banking service for Team Fortress 2 virtual items.
Widely known trading and gambling responsive web application.
Great UI and color scheme.
Trading and Gambling capabilities.
Advanced trading capabilities.
Great UI and color scheme.
Widely used by the dota community.
Website offers many features beyond trading.
Automated trading through steam bots.
Massive TF2 Community.
Prone to underage gambling.
Creating the rough sketches enables me to get my ideas in my head down on paper so that I do not forget. Thanks to a place called SketchSheets.com they allow me to have access to almost every device on paper. This makes it much easier for when I bring it into design programs for the next stages.
Another important aspect of the design process is creating low fidelity wire-frames. This allows me to get the structure of a project in my design programs without having to worry much about colors, typography or the final touches quite yet... I have found wireframes to allow me to become very efficient throughout my process.
This is the part of the design process where the visual design is completed. This is where I find out my visual design languages, solidify my desired color scheme, typography, iconography and the overall look and feel of the project. This is what the users will be seeing on a daily basis.